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We leaned hard on our past experiences as MMO and live game developers, making sure we had our big beats planned out in our roadmap as well as regular engagement and updates for our community. We chatted with some folks at Monomi Games including Kara Holmes, Communications Manager, and Chris Lum, whose role covers everything from turning high-level concepts and design pitches into final game implementation as well as world building down to the placement of individual blades of grass, all about their game, Slime Rancher.

I love these guys! Moonlight Jellies Nail Wraps. But yup you got it right!